Stuck in the Present

Stuck in the Present is a 3D side-scrolling psychological horror title where two friends relive painful memories within the uncanny depths of twisting subway stations in a large, unfamiliar city.

Just as Faye and Rich’s painful memories resurface, the two friends are ensnared in the distorted corridors of a decrepit subway station beneath a city still foreign to Faye. To find any path through, they need to decipher all that they have so desperately tried to forget.

Face the past—it’s the only way forward.

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Contributions

Development for Stuck in the Present underwent two major iterations, and my role and contributions have changed drastically between them.

In a previous, unreleased iteration, I was a member of the core engineering team with the following responsibilities:

In its current iteration, I took on a more consultational and supportive role: